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Who am I?

My name is Curtis Phillips and I am a video game programmer. I graduated from the Art Institute of Hollywood with a Bachelors degree in Computer Science with a focus on Video Game Programming.
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Most of my work takes place in Unity/Visual Studios using C#; however, I have also worked with Arduino software, QT, Python, C++, LUA, and ShaderLab. I am also familiar with Autodesk Maya, Blender, DaVinci Resolve, and Microsoft Office.
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Recent Articles

[postmortem] CurtoniusEngine / The Ultimate quest for the golden lillypad [1/7/22]
This previous year I participated in the Rogue Like Engine jam where I was tasked with not only creating my own game engine, but also creating a game to go with it.
[Portfolio] CurtoniusEngine / The Ultimate quest for the golden lillypad [1/7/22]
This previous year I participated in the Rogue Like Engine jam where I was tasked with not only creating my own game engine, but also creating a game to go with it.
[Postmortem] Malware Maze [12/14/20]
I made this project for the ProcJam 2020 game jam on itch.io.
[Portfolio] Malware Maze [12/14/20]
Malware Maze is a first-person shooter in Unity 3D. The game was developed for the ProcJam 2020 game jam on itch.io for PC.
[Portfolio] Rocket Road [9/26/20]
Rocket Road is a vertical scrolling shooter in Unity 3D. The game was developed with mobile in mind with alternate PC build.
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