Skills
- Languages: C# (Gameplay, Tools, Systems), Java (Systems, Gameplay), C++ (Systems), Python (Systems), LUA (Gameplay, Tools, Systems)
- Software/Engines: Unity (Gameplay, Tools and Shader Programming, Tile Palettes, Terrain, Animation), Unreal Engine (Gameplay Programming), Blender (3D Modeling, UV Unwrapping, Rigging, Animation), ROBLOX (Gameplay, Tools, Systems)
- Tools/API: GitHub, Sourcetree, Trello, Asana, Slack, Vuforia, SDL 2.0, OpenGL
- Additional Software: Autodesk Maya, Blender, DaVinci Resolve, GIMP/Photoshop
Programming Experience
Gamefam – Programmer II (October 2022 – Present)
- Designed and developed features for a Metaverse experience on Roblox, Warfare Tycoon
- Used Roblox LUA to program a modular vehicle system to be utilized on a variety of vehicles
- Used Roblox LUA to program a modular helicopter system to be utilized on a variety of helicopters
- Used Roblox LUA to program an airstrike system similar to that found in the Call of Duty and Battlefield franchises
- Utilizes Roblox's Constraint system to create realistic suspension simulation for vehicles
- Developed node-based dialog editor tool for the Unity game engine that handles branching dialog with unlockable paths, and event triggers.
- Programmed Gameplay, Systems, and Shaders for a Point and Click Adventure game, 2D Hack N' Slash game, and Speed Dating Simulator
- Collaborated with a close-knit team to design and develop video games
- Led design discussions during weekly sprints to define the direction of the projects
- Provided hands-on teaching to adults with special needs
- Used the Unity game engine to teach Video Game Design and Game Development
- Used the Blender 3D Modeling software to teach 3D modeling, UV unwrapping, Rigging, and Animation.
- Oversaw and managed tasks and deadlines for over 15 year-long game development projects
- Designed and developed my own 2D game engine using C# programming
- Developed a turn-based rouge-like using my 2D game engine
- Designed and developed a voxel-based game engine using Java programming
- Developed a series of Minecraft-based minigames in the Unity game engine for a Youtube Series targeting Windows PC and WebGL
Education
Bachelors of Science w/ Honors - Game Programming • June 2018 • The Art Institute of California - Hollywood
Deans and Presidents honor roll
Deans and Presidents honor roll
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