Earlier this year I published my first full game, Caster Disaster. I have to specific full game because in the past the games I have worked on have been ongoing projects, and short mobile games. But this was my first full look into game development from start to finish. And it was such an incredible journey and I am very happy with how it turned out. Caster Disaster is a free Point and Click puzzle game developed on Unity with myself and 5 others. The main environment is 3D and was modeled by myself and our level designer, whereas the interactables and characters are 2D and were created by three of our artists. The game follows Willy, an apprentice to the Master Caster who has accidentally turned said master into a worm. It is up to Willy to find a way to turn him back into a human before the end of the day. The game is littered with dad jokes and punny humor and is sure to be a laugh for most people. This game was originally concepted by myself 8 years ago in Highschool and it had been on the backburner since. But finally I had the opportunity to pitch the project and within 5 months we were able to publish. We scaled the project back significantly from the concept because we didn't want to spend too long working on it. Originally the game would allow the player to traverse the town to try to find all the necessary ingredients. The scaled down version now has the player only traversing the Masters house/shop for the ingredients.
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